How to evaluate creative work

How to evaluate creative work

How to evaluate creative work: a guide for non-designers on how to give useful, constructive feedback

The designer presents their work. You study it carefully. Something isn’t quite landing — but you’re struggling to put your finger on what. You say “it’s not quite right” or “can you make it pop more?” The designer nods, takes notes, and returns with revisions. And somehow, it’s still not there.

This is one of the most common friction points in a client–designer relationship, and it almost always comes down to a communication breakdown rather than a failure of design or intent on either side. At a studio like ours, a significant part of the early project process is spent immersing ourselves in a client’s business — understanding their audience, their competitive environment, their tone of voice, and the context in which their communications will land. That groundwork matters enormously. But even the deepest studio immersion has a limit: there are things only the client can know, and things only the designer can see. When those two bodies of knowledge connect clearly, the work improves rapidly. When they don’t, the revision cycle stretches out and the final result can end up being a compromise rather than an ideal solution.

The good news is that giving useful creative feedback is a learnable skill. Here’s how to approach it.

Understand your role in the process

Your job when evaluating creative work is not to art-direct — it is to assess whether the work achieves the objective it was designed to meet. Those are very different things.

A designer brings visual expertise, knowledge of composition, typography, colour theory, and print or digital production. What they don’t have, and can only learn through you, is your intimate understanding of your audience, your competitive landscape, and the nuances of your brand’s personality. The best creative outcomes happen when both of those knowledge sets are in genuine dialogue.

It helps to draw a distinction early between objective and subjective responses. “I don’t personally like orange” is a subjective response — valid, but not necessarily relevant. “Orange doesn’t align with how we want our brand to be perceived by our audience” is an objective one, grounded in strategy. Learning to notice which type of response you’re having is the first step toward more useful feedback.

Return to the brief

Before reacting emotionally to what’s in front of you, go back to what was agreed at the outset. What was this work supposed to achieve? Who is it talking to? Where will it live — on a billboard, a social media tile, a brochure cover, a trade exhibition wall?

Ask yourself:

  • Does the work communicate the right message to the right audience?
  • Does it reflect the brand’s tone, values, and visual identity?
  • Does it function effectively in the context it will actually be used?

Evaluating work against the brief grounds your feedback in the agreed objectives rather than in the moment of first impression, which is rarely the most reliable guide. If there was no formal brief for the project, this is an important signal that one should be established before the next project begins. Writing a thorough design brief takes time upfront but saves considerably more time — and miscommunication — downstream.

Learn to read the structure beneath the design

Before responding to how a design looks, it helps to observe how it is built. Every professional layout contains structural decisions that are intentional, and developing even a basic awareness of these elements can help you move from “something feels off” to a far more useful and specific description.

Grid systems form the invisible architecture of a layout. Designers use underlying grids to govern column widths, margins, and the alignment of every element on a page or screen. A design that feels disordered or restless may have a grid issue — or may be deliberately breaking the grid for creative effect. Either way, understanding that there is a structural logic at work helps you engage with it more precisely.

Negative space — the empty areas within a composition — is not wasted space. It is an active design element that gives the eye room to rest, creates emphasis around key content, and prevents visual overload. If a design feels cluttered or overwhelming, the problem is often insufficient negative space rather than a need to add more elements. In fact, the instinct to fill every available area is one of the most common sources of tension between clients and designers.

Eye movement and layout hierarchy are perhaps the most immediately useful concepts for non-designers to grasp. A skilled designer guides the viewer’s eye through the layout in a deliberate sequence — typically from the dominant visual element to the headline, through supporting information, to a call to action. As you look at a design, ask yourself: where does my eye go first? Where does it go next? Does that sequence serve the message the work is trying to communicate? If your eye is drawn immediately to a secondary element, or if it wanders without settling, the hierarchy may need attention.

Separate personal taste from strategic judgement

This is the hardest skill for non-designers to develop, and arguably the most valuable. Personal taste is a legitimate part of being human — but it is rarely the right lens through which to evaluate work that is designed to speak to an audience that is not you.

The distinction becomes clearer when you compare taste-based feedback with strategy-based feedback side by side:

  • ✗ “I just don’t like that font” → ✓ “The typeface feels too casual for the professional audience we’re targeting”
  • ✗ “Can you make it more exciting?” → ✓ “We need to convey urgency — the current layout feels static”
  • ✗ “It needs to pop more” → ✓ “The hero image isn’t drawing the eye toward the call to action”
  • ✗ “It feels cramped” → ✓ “There isn’t enough negative space around the headline — it’s competing with the body copy for attention”

Notice that in each case, the revised version says the same thing in essence — but gives the designer something they can actually work with. The most useful question to ask yourself before offering feedback is not “do I like this?” but “would our target customer respond well to this, and does it serve the brief?”

Give specific, actionable feedback

Vague feedback generates vague revisions, and the cycle repeats. The most productive feedback answers three things: what the issue is, where specifically it occurs, and why it matters in the context of the brief or the audience.

Annotating proofs directly — whether through PDF commenting tools or a shared document — is far more effective than verbal-only feedback, which is easily misremembered or misinterpreted. If you’re marking up a layout, point to the specific element, describe the concern, and explain the strategic reason behind it.

Equally important: consolidate feedback from all internal stakeholders before sending it through. One of the most disruptive things that can happen to a project is receiving conflicting direction from multiple voices at different points in the revision process. A marketing manager who approves a direction on Monday and a general manager who overturns it on Wednesday creates significant rework — and erodes the trust and momentum that good creative collaboration depends on. Working effectively with your design team means establishing a single point of contact and a clear internal sign-off process before the project begins.

When something feels wrong but you can’t name it

Sometimes your instinct is telling you something is off, but your vocabulary for articulating it isn’t there yet. That’s completely understandable — visual communication is a discipline that takes years to develop fluency in. The goal isn’t for clients to become designers; it’s simply to bridge the gap enough to have a productive conversation.

A few prompts that can help:

  • “The work makes me feel ___ but I think we want the audience to feel ___”
  • “Compared to [a competitor or reference example], this feels ___”
  • “My eye keeps going to ___ first — but I think it should go to ___”
  • “The part that isn’t sitting right for me is ___ — I think it might be because ___”

Sharing visual references is also genuinely useful, not as an instruction to replicate, but as a way of communicating a desired tone, feeling, or energy. And if you genuinely cannot articulate it, say so — and invite the designer into the problem. “I’m not sure what it needs; can we talk through it?” is a legitimate and productive response, and a good studio will welcome that conversation rather than treat it as a complication.

What good feedback looks like in practice

To make this concrete, consider the difference between these two pieces of feedback on the same piece of work:

Before: “The design looks a bit flat and corporate. I want something fresher.”

After: “We’re targeting a younger demographic — 25 to 35-year-olds — who tend to associate our competitors with old-fashioned, conservative institutions. We want the design to feel contemporary and approachable. Something lighter, with more breathing room, and perhaps a less formal typeface. We’re open to how you interpret that.”

The second version communicates the same underlying concern but gives the designer a clear strategic destination, a defined audience, a competitive frame of reference, and creative latitude to find the solution. It opens a dialogue rather than closing one down.

The feedback loop as a creative investment

Good feedback is a skill that improves with practice, and one that pays dividends across every project you work on. Designers genuinely welcome considered, specific feedback — it is the raw material they need to get the work right, and the foundation of a relationship that gets stronger and more efficient over time.

The goal that both sides share is the same: work that performs well in the world, that speaks clearly to the right people, and that reflects well on the brand behind it. When client knowledge and design expertise connect through clear communication, revision rounds shorten, timelines hold, and the final result is something both parties are genuinely proud of.

If you’re about to start a new project and would like to talk through the briefing and feedback process before work begins, we’d welcome the conversation. Getting the foundations right at the outset is the most effective thing you can do for the quality of the outcome.

The impact of technology on creativity: exploring new frontiers

The impact of technology on creativity: exploring new frontiers

Creativity and technology are intimately linked throughout time. Humans have always used the available technology to express their creativity, be it a cave painting or an intricately crafted Roman mosaic. Human history is divided into ages that vary depending on continent and culture, but in Europe loosely covers the stone age (various), metal age (various), Roman, Medieval, Post-medieval and the industrial/modern ages. Throughout all these ages, technological development has influenced creative output. Technological developments have occurred at varying speeds but are currently moving forwards exponentially. It’s impossible to know what impact these will have in the future, but based on human history, we can hypothesise that people will find a way to utilise technology to create.

Technology and tools

Technology has provided a vast array of tools for humans to create. The various metal ages created blades, as well as casting technologies for sculpting. Blades that allow for fine splitting of timber allowed wooden stringed instruments to be crafted, which led to a wider variety of music being played. Mass paper production, allowed for that music to be written down and preserved, adding to the human knowledge base. Books can be written, information disseminated. Human creativity is both individual and a rolling wave of collective knowledge.

As a creative tool, one of the most influential of the modern age is the computer. The computer is to the 2020s what the camera was to the 1820s. We can now digitally draw, paint and write music. As computing power increases, so do the possibilities for creation. The availability of computers puts the power of creation into the hands of ordinary people, not just creative professionals. The ability to create at relatively low cost means the barriers to artistic creation, and potential career paths, are no longer limited to university graduates from wealthy countries.

Internet and social media

The internet and social media have changed the traditional publishing landscape. Creators no longer need to be vetted by publishers to show their work to the world. This crossover of roles is a significant burden for sole producers looking to make a living from their creative works. They are now expected to do all the jobs – the artist, the publicist, and the publisher all at the same time. All while working within a new set of algorithmic publishing constraints to produce relevant content.

The flip side of this is when social media and connectivity fosters collaborative projects. Online communities that encourage and create together. Social media is criticised for always showing the ‘sunny side’ of life, rather than real human connectivity. The public nature of social media encourages people to hide struggle while presenting idealistic content.

The nuance of this is that it varies depending on how you interact with social media. In my experience, the creative communities I have joined in with are friendly, encouraging and supportive. With active curation, social media can become a welcoming positive space. More and more creatives I see and interact with address both the positive and negative aspects of the platforms.

Generative AI

As computing becomes more powerful the role of Augmented Reality (AR) and Generative AI (GenAI) are becoming available to the public. AR enhances creativity by overlaying digital elements onto the real world, providing new opportunities for artistic expression, design, and storytelling. It enables immersive experiences, interactive artwork, and innovative visualizations, expanding the possibilities for creative exploration and pushing the boundaries of traditional mediums. GenAI may give a boost for ideation of creative works – be it an image created as reference for an artwork, or ChatGPT helping consolidate an outline for a written piece – akin to an extensive highly sophisticated search engine. Or a complete creation produced through iterative prompting, honed to achieve a desired result.

With the availability of GenAI systems, content can be created in an instant. Creative professionals who have been working hard to hone their craft and publish their work are now able to be replaced by a machine. However, as the GenAI machines run on a dataset, their product is limited. Not limited enough to guarantee all creative content professionals will be able to maintain their current profession, but enough to know that a truly unique human voice is still relevant. And, as the GenAI does as it is told, output varies widely and benefits from curation and editing from creative professionals who may use the GenAI as just another tool in their production toolkit.

Ethical considerations need to be made for the use of GenAI – the datasets it draws from are a repository of human knowledge – the original creators of which, deserve to profit from their labours.

The human impact

At the dawn of an era where creative output is no longer the exclusive domain of the human hand and mind, progressive countries are looking to safeguard their creative talent. This makes sense not only from a humanist perspective, but also an economic one. GenAI is uncharted territory, and speculation as to its longevity, economic viability and usefulness are already being discussed. In Ireland there has been legislation passed to guarantee a basic income for artists. This supports individuals and emphasises the importance of both preserving and growing human artistic creation.

While GenAI and Large Language Model (LLM) technologies are novel and provide instant gratification of brainstorming through to finished works, caution should be exercised. Initial concern about integration and reliance on LLM GenAI in education has moderated somewhat as educational institutions adapt and evolve to integrate the technology while maintaining pedagogical integrity. Also, as the technology advances and improves it also improves the ability to shape its use as a learning tool. The use of GenAI in visual arts education can prove helpful in allowing fast renders of ideas that are technically beyond the beginner artist which allows them to optimise higher order cognitive tasks. In much the same way as other multimedia tools, GenAI looks to be an interesting addition to the creative learning toolkit.

Adjunct not replacement

Creativity and technology have always been partners across human history. The challenge with the speed and scale of GenAI usage is how we integrate and enhance workflows while still maintaining human relevance. Augmentation of processes and expansion of toolkits rather than human replacement should be the goal. The automating of humans out of processes is not a bright future. The capitalist goal of profit needs to be balanced with the needs of humans so that the next great reshuffle of human industry does not cause enormous wealth disparity and suffering as it evolves.

The ability to generate your own movie or image or text with prompts, seemingly from thin air is truly remarkable. Technology and creativity are still intrinsically linked. Taste, editing and curation are important skills to harness these outputs into usable, tasteful and elevated outcomes. Experience and fundamental design knowledge are essential for shaping the results into truly unique creations rather than just crude mash-ups or cliches of existing work. Current GenAI development means that learning the theories of design can be primary and learning software interfaces becomes secondary.

By Emma Echter, May 2026

Image: Envato

Behind the scenes on a very beachy Christmas

Behind the scenes on a very beachy Christmas

Christmas gives us an opportunity to create something unique – something to celebrate the season and the year that has been, and the year to come. Each year we try to create something engaging, fun and different.

Some years these ideas flow easily, others take a little more time. The KRD Christmas project is put on the WIP list on 1 July, and we keep a file of ideas. These then tend to be formed into a single direction later in the year.

This year’s theme ‘a very beachy Christmas’ developed to combine the shared European (winter) history of Christmas with the Australian experience of a summertime celebration.

Starting point is the end format

Our starting point is knowing the formats we want to produce. In years past, this was mostly printed with a simple digital accompaniment. This year we started with the knowledge we wanted to create an animation as the primary piece. We also need a suite of material for social media, emails and our website. In the studio it gets a job number and treated like a client project, and is worked on incrementally as workflow allows.

Our starting point for this years animation sequence was Australian flora and beach landscape imagery. This becomes the overarching theme and narrative.

This is the point where we create (now digital) mood boards to capture the type of imagery, colour, vibe and aesthetic for the project. Initially we work on simple sketches to communicate ideas within the team.

 

Inspiration

When deciding the graphic style of the pieces we find a lot of varied inspirational images for both techniques and styles. The beach theme brought the broad brush stroke textures to our rendering, reminiscent of sand. The illustration components are simple shapes that get their personality from the colour and textures used.

Sometimes along the way, there are happy accidents. In this case, when storyboarding an animation of a flower made from beach themed icons, it was noted that the final frame looked a lot like a snowflake. And so, the idea of a summer snowflake began.

The idea that a traditional motif from a European Christmas could be flipped to an Australian summer theme was the hook needed to bring the project to conclusion. Taking the motif of the snowflake, we altered this to apply to summertime.

Thematic colour choices

Initially we were working with the traditional Christmas colours, but this was not creating the look we were after. Changing the colours of a piece can do so much to change the feel and the messaging.

To really push this to an Australian theme, we needed to find a colour pallet that communicates ‘Australian’ and ‘summer’ that was also beautiful and sophisticated. We drew inspiration for our colour pallet from Bluey, which so wonderfully illustrates the Australian landscape using tertiary colours for nuance and feeling.

Final storyboarding and test animation

The next storyboard was made to show how we could bridge the two vastly different Christmas environments together. This included how the scenes would transition, how the individual elements would move and the timing. Also, how this would incorporate our Christmas messaging. An idea of a scene was developed for the summer snowflake to morph into, including an iconic seagull who would become the star of the production.

All elements were then built and illustrated as separate components to be synchronised within the animation, with final testing focusing on the speed of transitions and incorporation of sound effects and music to complete the scene.

Reaching our audience

To serve a business purpose, the animation must also incorporate important dates and information. The end credits are a signoff to the animation, but are also covered elsewhere to ensure consistent messaging. From a business perspective, it would be nice to think everyone in our audience will watch all of our video. We know however, that audiences are fragmented, and consume media and information from varied sources. As such, it’s important that vital messaging is repeated in different formats and locations.

The final step in what becomes our ‘Christmas Campaign’ is to ensure that our messaging is distributed effectively. That means sending the video as part of an eDM, incorporating matching messaging in our email signatures, posting to socials, and even putting this article up on our recourses page. Ensuring that messaging is across as many touch points as possible to reach our audience how they like to consume information.

Why precise measurements are critical for graphic designers

Why precise measurements are critical for graphic designers

Let’s talk about measurements. In engineering, manufacturing and scientific applications, measurements deal in thousandths of a millimetre, or smaller. Mechanical engineers use digital Vernier calipers, outside micrometers, pitch gauges and feeler gauges for precise measurements. These can measure up to 1/1000 of a millimetre.

For graphic design that will be printed, we deal in millimetres. For design with a digital outcome, the units are pixels. Printers use outside micrometers to assess the thickness of paper. At the intersection of graphic and product design, microns come into play. The need for precision in our industry is pivotal in ensuring the accuracy and professionalism of our work.

In graphic design, even the slightest deviation from the intended measurements can result in errors in printing and binding, or significant visual discrepancy in online applications. Whether it’s creating a print design, a web layout, or a logo, precision ensures that the final product aligns perfectly with the designer’s vision and adheres to the client’s requirements. Accurate measurements also contribute to the overall consistency and coherence of a design, which are crucial factors in maintaining a strong brand identity.

When briefing projects, clients should provide clear instructions. This may require supplying a specification sheet for both web and print advertising, pop-up banners or promotional items. It may mean delivering a sample of items to the designer or printer to be measured for packaging and point-of-sale. This is then used in the creation of a dieline either by a printing company using a CAD system, or by the designers for simpler projects. The client may be working with architects, engineers, or a signage company. They will have CAD drawings, and these should be supplied to the designers. Consultation is key in all instances.

Occasionally for practical reasons, the client may need to measure a product or point-of-sale display. Our suggestion is this is usually best as a two-person process. Someone should hold the ruler straight against the item and someone else take a photo, clearly showing the edges and where the markings on the ruler line up.

A day in the life of a design studio

A day in the life of a design studio

A design studio is a fast and flexible working environment. Projects vary in size and scope, with often concurrent timelines. The team dynamic is important to keep things running smoothly to ensure we complete projects with upmost quality, on time. As a small studio, KRD team members work on projects both end-to-end as well as shared between us.

Project planning

At the start of the week, we discuss upcoming projects for the week, timelines and delegate tasks. Often projects are continued over from the previous week, and new ones are added in throughout the week.

Projects in the studio are assigned a client unique code, which allows for easy tracking and filing. For our larger clients this is indispensable, as we constantly reference previous jobs for images or text. We store all these codes – along with brief descriptions – in a database hosted on our server. This is accessible and searchable on our network via a browser.

For clients that we prepare work for on an ongoing basis, and we often have larger regular projects that require updating. A lot of imagery is stored on our server for easy access, or we access imagery via the client’s media library, available online.

Project management

Depending on the stage of a project, we may receive feedback or changes via email or phone. Clients may visit the studio to sit with us and work on changes in real time. Post-Covid, we also utilise video calls for briefings and more complex project alterations.

Days often vary with the kinds of projects in the studio; larger data intensive projects such as video editing take hours of time. Smaller tasks like web image creation or retrieval, or small edits to print pieces can be quick, again depending on the project. When one team member has larger projects to work on, we move the smaller tasks around.

For more complex design tasks, like brand development, everyone gets involved. We will work on research and concept sketches, then view them together to discuss direction. Smaller projects can also present interesting design challenges. This is especially true for pieces that need to fit a lot of information in a tiny space. When this happens, we reach out to the team for thoughts – sometimes a solution is easier to find when you’re not in the middle of a project.

Variety of work

The types of projects can range from print through to digital. In the morning we may be working on catalogues, packaging and point-of-sale. The afternoon may bring website updates, social media campaigns and video edits. Interspersed is writing and editing content, project management, print deliveries, and, always managing deadlines with client and suppliers.

Urgent requests

Occasionally there are super urgent requests. These are often to supply print and/or digital advertising when Marketing teams are offered distress rates from magazines. This is known to happen on Friday afternoons and can mean last minute finishing and uploading to meet the print deadline, often with a level of panic involved.

Brand Guidelines

Much of our client work involves careful understanding and following of brand guidelines. We pay careful attention as global brands are constantly refining their corporate identities with new assets or adaptations for evolving technology. This information is shared between the team and discussed regularly.

Larger projects

For larger projects, there may be site visits, eg. Interpretative signage or collaboration and input from suppliers. This may be with a marketing consultant, copywriter, photographer/videographer, printing companies or manufacturers. Suppliers often visit the studio, calling in with samples, deliveries, and answering important production questions. There is constant managing of deliveries of printed materials and following up on delivery receipts.

For point-of-sale projects we often create print tests and take to a local retailer to check instore. This is vital to ensure measurements are correct and materials will work in the situation required. Particularly on complex projects there can be new products/methods/technology and this will require liaison between ourselves and suppliers, including press checks and factory visits during manufacturing.

Pack and despatch

From time-to-time we undertake pack and despatch. This may be intricate mail outs requiring careful attention and specialised gift wrapping. The studio can become a small factory on these days, with a couple of Studio Assistants helping. Larger projects are worked on by mailing / fulfilment houses.

Team interaction

Importantly, a small team needs time to converse each day and keep up to date with relevant local, national, and international events. At various times of the day there will be lively conversations. For example, we discuss podcasts, articles or books we’ve read, TV shows, movies, and all kinds of pop culture. Like most teams, we have numerous ‘in-jokes’. We quote lines from the IT Crowd. We share stories on technology gripes with all major software updates. We discuss our personal projects. Recipes are shared. Traffic and weather anecdotes are on high rotation. As we’ve noted in our article ‘What makes designers tick?’, we believe in life-long learning and constant curiosity of the world around us to enhance our daily design journey.

AI beta testing in creative industries

AI beta testing in creative industries

KRD Creative Studio has recently been given access to Adobe Firefly, the Artificial Intelligence offering from Adobe. This is currently in Beta mode, where we can experiment with how AI can integrate within the current workflow and range of Adobe software in professional use.

The first and most obvious thing to try was text-to-image. Writing text prompts to create imagery is not as simple as it may seem, and initial results are not always as expected. After a short trial, my initial impression is that this is most definitely not a replacement for a stock image library search. And certainly not a replacement for a planned photo shoot. There is an element of surprise which is interesting when experimenting but is not acceptable for professional work.

Prompt writing is, and will be, a skill set of its own, just like mastery of any computer coding. Until the software is developed enough to produce repeatable results from identical commands, it is unlikely that without extensive self-education within any given data set, to become a replacement for traditional media generation. In the interim, it will likely become a sub-genre of image creation, specialised in by some.

For testing, the prompt attempted to render a kitchen and modern living area. Interested to see if we could craft a rendering ourselves for our kitchen appliance clients. After many iterations, Firefly managed to get some that looked ‘nice’ overall, however the detail is lacking. The legs of chairs and whole chairs were disjointed, out of perspective. They pass ‘at a glance’ but any deeper viewing and they fail to capture the real detail of a whole scene.

ai render of a luxury kitchen

These initial images could perhaps prove useful for ideation before a project begins, but at this point are unlikely to be suitable for detailed real-life finished art.

Once we can upload our own images into the software to be edited it may prove to be more useful to our professional workflow. Eg: being able to change the colour scheme in a real photograph with a click, instead of painstakingly masking, overlaying and manipulating.

As the software develops, the gap between ideation and real life will diminish, but whether it will diminish equally across all subject matter will determine its usefulness to professional workflows, and its level of disruption to the creative industries.

More useful are the tools to remove and change backgrounds automatically from images, which photoshop already has to a limited degree. But much the same, these tools will become much more useful in a combined workflow when using traditionally made images.

More likely to be disrupted quickly is language-based content. ChatGTP is easy to use, and can generate reasonable content at lightning speed. However, these pieces of generated content still need to be checked for accuracy. As with any database, the content you get out is only as good as the content you put in. ChatGTP appears to write with authority, so this is something to be closely monitored if used in a professional capacity. For an alternate way of wording what you already know, it is a fast effective re-writing tool. But don’t ask a question you don’t already know the answer to, and if you do, make sure to check it against reputable sources.